Jund

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Jund

Commander (1)

1x Karrthus, Tyrant of Jund

Creature (27)

1x Abyssal Persecutor
1x Anger
1x Archfiend of Depravity
1x Archfiend of Despair
1x Butcher of Malakir
1x Captivating Crew
1x Creakwood Liege
1x Darigaaz Reincarnated
1x Dreamstealer
1x Filth
1x Genesis
1x Gonti, Lord of Luxury
1x Greenwarden of Murasa
1x Grismold, the Dreadsower
1x Kaervek the Merciless
1x Massacre Wurm
1x Meren of Clan Nel Toth
1x Noxious Gearhulk
1x Sheoldred, Whispering One
1x Thief of Blood
1x Thieving Amalgam
1x Vaevictis Asmadi, the Dire
1x Verdant Force
1x Vorinclex, Voice of Hunger
1x Xenagos, God of Revels
1x Yahenni, Undying Partisan
1x Yavimaya Elder

Planeswalker (2)

1x Vraska, Relic Seeker
1x Vraska the Unseen

Land (38)

1x Badlands
1x Bayou
1x Blood Crypt
1x Bloodstained Mire
1x Canyon Slough
1x Dragonskull Summit
7x Forest
1x Golgari Rot Farm
1x Gruul Turf
1x High Market
3x Mountain
1x Overgrown Tomb
1x Rakdos Carnarium
1x Rootbound Crag
1x Savage Lands
1x Stomping Ground
12x Swamp
1x Verdant Catacombs
1x Volrath's Stronghold

Sorcery (8)

1x Buried Alive
1x Dreadbore
1x In Garruk's Wake
1x Morbid Curiosity
1x Regrowth
1x Skyshroud Claim
1x Torment of Hailfire
1x Toxic Deluge

Enchantment (11)

1x Animate Dead
1x Aspect of Mongoose
1x Cream of the Crop
1x Dictate of Erebos
1x Phyrexian Arena
1x Phyrexian Scriptures
1x Rain of Gore
1x Revel in Riches
1x Rhythm of the Wild
1x Sunbird's Invocation
1x Tainted Remedy

Instant (7)

1x Arachnogenesis
1x Back to Nature
1x Electrodominance
1x Hero's Downfall
1x Jund Charm
1x Putrefy
1x Terminate

Artifact (6)

1x Mimic Vat
1x Mirage Mirror
1x Nevinyrral's Disk
1x Sol Ring
1x Thran Dynamo
1x Whip of Erebos

A deck themed around the Jund color shard. Many powerful threats, spells, and graveyard recursion.

The basic plan is to cast threatening creatures that can heavily disrupt your opponent's board state like: Archfiend of Depravity, Vaevictis Asmadi, the Dire, and Sheoldred, Whispering One.

Using Xenagos, God of Revels ability with Karrthus, Tyrant of Jund can cause 14 Commander damage at Haste speed which puts that player on a one turn clock to stop Karrthus.

I usually use Buried Alive to put Anger, Genesis, and Dreamstealer into the graveyard. Anger will give your creatures haste. Genesis will set you up for future graveyard recursion. Dreamstealer can be Eternalized later in the game and attack with Haste as a 4/4 Menace causing your opponent to discard four cards.

Vraska, Relic Seeker or Vraska the Unseen ultimate minus abilities can be achieved fairly easily if you have a few creatures out and removal in hand. Keep track of the boardstate and use Massacre Wurm or Torment of Hailfire to kill opponents out of nowhere.

Start the graveyard recursion engine with Sheoldred, Whispering One, Greenwarden of Murasa, Noxious Gearhulk, and Genesis. Use Volrath's Stronghold, Regrowth, or Animate Dead to restart the creature recursion engine if it stalls.

Captivating Crew combos nicely with High Market, Morbid Curiosity, or Yahenni, Undying Partisan. Don't forget that when sacrificing a creature as part of an activation cost or casting cost the creature is already in already gone and players can't respond to the sacrifice.