1x The Locust God
1x Arid Mesa 1x Bloodstained Mire 1x Flooded Strand 16x Island 1x Maze of Ith 1x Misty Rainforest 9x Mountain 1x Polluted Delta 1x Scalding Tarn 1x Steam Vents 1x Reliquary Tower 1x Thespian's Stage 1x Volcanic Island
1x AEtherize 1x Aethersnatch 1x AEtherspouts 1x Brainstorm 1x Commandeer 1x Counterspell 1x Cunning Wish 1x Cyclonic Rift 1x Disallow 1x Fact or Fiction 1x Force of Will 1x Gather Specimens 1x Mana Drain 1x Misdirection 1x Polymorphist's Jest 1x Reins of Power 1x Stroke of Genius 1x Summary Dismissal 1x Time Stop
1x Clever Impersonator 1x Dack's Duplicate 1x Ixidron 1x Kederekt Leviathan 1x Keranos, God of Storms 1x Phyrexian Metamorph 1x Spellskite 1x Stormtide Leviathan 1x Stunt Double 1x Thada Adel, Acquisitor 1x Thing in the Ice 1x Ulamog, the Infinite Gyre 1x Vizier of Many Faces 1x Voidmage Husher
1x Control Magic 1x Corrupted Conscience 1x Counterbalance 1x Mind Control 1x Mind's Dilation 1x Propaganda 1x Repercussion 1x Rhystic Study 1x Soothsaying 1x Take Possession 1x Treachery
1x Blasphemous Act 1x Blatant Thievery 1x Chain Reaction 1x Curse of the Swine 1x Insurrection 1x Mob Rule 1x Ponder 1x Vandalblast
1x Coldsteel Heart 1x Commander's Sphere 1x Darksteel Ingot 1x Manalith 1x Mimic Vat 1x Mind Stone 1x Mirage Mirror 1x Pristine Talisman 1x Sensei's Divining Top 1x Sol Ring 1x Thought Vessel
1x Brand 1x Capsize 1x Commit / Memory 1x Counterflux 1x Evacuation 1x Mystical Tutor 1x Psychic Spiral 1x Red Elemental Blast 1x Stifle 1x Unsummon
A tempo / control deck. Take control of or copy the biggest threats on the board. Use counterspells to mitigate threats and prevent yourself from losing the game. Manage the boardstate with cards like Cyclonic Rift, AEtherspouts, and Ixidron. Use the 1/1 haste insects from The Locust God strategically to chump block or to chip away at enemy life totals and Planeswalker loyalties. Remember that Polymorphist's Jest can be used to get around indestructible hexproof creatures and can be cast during combat.
Take advantage of using Counterbalance, Sensei's Divining Top, Soothsaying, Ponder and Brainstorm. Remember to save your fetch lands so you can shuffle your deck as needed.
Win the game by holding a counterspell and casting something like: Insurrection, Reins of Power, Mob Rule, or Blasphemous Act / Chain Reaction + Repercussion. If all else fails or the game starts to stall out just draw as many cards as you can and attack with 1/1 haste insects from The Locust God.
Don't forget you can cast Time Stop in response to a spell, during an opponent's upkeep, or even during the combat phase to end the turn. Use Cunning Wish to access the wish sideboard in case of emergency. If you get Thada Adel, Acquisitor out early the play is usually to attack and cast a mana rock from the opponent's deck.
Ulamog, the Infinite Gyre is included primarily to avoid getting milled to death and can be replaced with something like Niv-Mizzet, Dracogenius if your playgroup isn't running any mill effects.