Angels and Gods

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Commander (1)

1x Karametra, God of Harvests

Land (38)

1x Emeria, The Sky Ruin
15x Forest
1x Gaea's Cradle
17x Plains
1x Savannah
1x Scattered Groves
1x Sunpetal Grove
1x Windswept Heath

Artifact (2)

1x Bow of Nylea
1x Sol Ring

Creature (32)

1x Adarkar Valkyrie
1x Admonition Angel
1x Angelic Skirmisher
1x Archangel of Tithes
1x Archetype of Endurance
1x Avacyn, Angel of Hope
1x Birds of Paradise
1x Bruna, the Fading Light
1x Courser of Kruphix
1x Elesh Norn, Grand Cenobite
1x Emeria Angel
1x Emeria Shepherd
1x Eternal Witness
1x Gisela, the Broken Blade
1x Heliod, God of the Sun
1x Karmic Guide
1x Kozilek, Butcher of Truth
1x Linvala, Keeper of Silence
1x Llanowar Elves
1x Lyra Dawnbringer
1x Multani, Yavimaya's Avatar
1x Nylea, God of the Hunt
1x Oketra the True
1x Qasali Pridemage
1x Rampaging Baloths
1x Reya Dawnbringer
1x Rhonas the Indomitable
1x Shalai, Voice of Plenty
1x Sigarda, Heron's Grace
1x Soul of the Harvest
1x Thunderfoot Baloth
1x Victory's Herald

Enchantment (9)

1x Asceticism
1x Aura Shards
1x Collective Blessing
1x Mirari's Wake
1x Oblivion Ring
1x Privileged Position
1x Sterling Grove
1x Sylvan Library
1x Worship

Instant (9)

1x Arachnogenesis
1x Constant Mists
1x Fog
1x Heroic Intervention
1x Holy Day
1x Respite
1x Return to Dust
1x Sylvan Reclamation
1x Teferi's Protection

Sorcery (6)

1x Boundless Realms
1x Living Wish
1x Praetor's Counsel
1x Regrowth
1x Sylvan Awakening
1x Urza's Ruinous Blast

Planeswalker (3)

1x Ajani Unyielding
1x Garruk, Primal Hunter
1x Nissa, Vital Force

Wish Sideboard

1x Aegis of the Gods
1x Arbiter of Knollridge
1x Artisan of Kozilek
1x Auramancer
1x Fountain Watch
1x Homeward Path
1x Loaming Shaman
1x Platinum Angel
1x Purity
1x Reclamation Sage

Play Guide

Indestructible Hexproof Flying Angels and Gods. Always cast Karametra, God of Harvests as soon as possible to get your mana ramp online. Karametra, God of Harvests should usually stay back for blocking, but also makes for an excellent attacker once given Vigilance with cards like Heliod, God of the Sun or Angelic Skirmisher,

Try to avoid early game conflicts and make it to a longer game. You can get a fairly resilient creature recursion engine going late game with: Emeria, The Sky Ruin, Emeria Shepherd, Karmic Guide, Reya Dawnbringer, Bruna, the Fading Light, Regrowth, Eternal Witness, and Adarkar Valkyrie.

The goal is to establish a soft lock using Avacyn, Angel of Hope to give Indestructible to your permanents that grant Hexproof such as Shalai, Voice of Plenty, Asceticism, Privileged Position or Sterling Grove while holding back Heroic Intervention and Teferi's Protection to protect the combo.

Protect yourself from dying using cards like Fog, Arachnogenesis, Respite, Holy Day. Try to never cast Constant Mists without buying it back. Towards the endgame you'll be able to produce enough mana to Buyback Constant Mists almost indefinitely.

Don't forget your Karametra, God of Harvests land fetching triggers and the Landfall triggers that will happen when those lands coming into play tapped. The order of basic land you fetch will matter. Make sure to hit seven Plains to enable Emeria, The Sky Ruin, but then save your Plains triggers for Emeria Shepherd late game.

Living Wish grants access to the Wish Sideboard which contains cards for dealing some specific threats cards and cards which can help re-establish your boardstate. Sylvan Awakening should only be used to win games or eliminate a player.