Senior Sram Artifact Man

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Mono White

Commander (1)

1x Sram, Senior Edificer

Artifact (54)

1x Accorder's Shield
1x Aetherflux Reservoir
1x Argentum Armor
1x Avacyn's Collar
1x Basilisk Collar
1x Blade of the Bloodchief
1x Bone Saw
1x Bonesplitter
1x Cathar's Shield
1x Coldsteel Heart
1x Commander's Sphere
1x Darksteel Axe
1x Darksteel Ingot
1x Darksteel Plate
1x Fellwar Stone
1x Fleetfeather Sandals
1x Godsend
1x Golem-Skin Gauntlets
1x Hedron Archive
1x Helm of Awakening
1x Honed Khopesh
1x Infiltration Lens
1x Inquisitor's Flail
1x Kite Shield
1x Leering Emblem
1x Lightning Greaves
1x Manalith
1x Mask of Avacyn
1x Mask of Memory
1x Masterwork of Ingenuity
1x Mind Stone
1x Mox Amber
1x Neurok Hoversail
1x Nim Deathmantle
1x O-Naginata
1x Paradise Mantle
1x Prowler's Helm
1x Ring of Thune
1x Ring of Xathrid
1x Rogue's Gloves
1x Semblance Anvil
1x Shuko
1x Skeleton Key
1x Skullclamp
1x Sol Ring
1x Spidersilk Net
1x Swiftfoot Boots
1x Sword of Body and Mind
1x Sword of Feast and Famine
1x Sword of Fire and Ice
1x Sword of Sinew and Steel
1x Sword of the Animist
1x Trailblazer's Boots
1x Vorrac Battlehorns

Enchantment (8)

1x Armored Ascension
1x Flickering Ward
1x Hyena Umbra
1x Indestructibility
1x Karmic Justice
1x Pariah
1x Shielded by Faith
1x Sigarda's Aid

Sorcery (6)

1x Approach of the Second Sun
1x Descend upon the Sinful
1x Final Judgement
1x Fumigate
1x Open the Vaults
1x Steelshaper's Gift

Land (23)

23x Plains

Creature (5)

1x Danitha Capashen, Paragon
1x Gold Myr
1x Heavenly Blademaster
1x Monastery Mentor
1x Puresteel Paladin

Instant (3)

1x Comeuppance
1x Enlightened Tutor
1x Faith's Reward

Voltron Cheerios! Cast Sram, Senior Edificer on Turn 2 and then continue to cast as many Equipments and Auras as possible. The goal is to draw as many cards as possible. For the first few turns don't bother equipping anything to Sram unless it grants Hexproof. Cast mana rocks. Unless there is early spot removal, Sram, Senior Edificer will soon become lethal early game threat.

Once Sram, Senior Edificer gets Hexproof + Indestructible or Totem Armor it's going to be hard to kill him. Once he gets protection from a color or unblockable, opponents will start dying quickly. An early game Helm of Awakening or Semblance Anvil will allow you to start cascading artifacts out and drawing a lot of cards. Sigarda's Aid or Puresteel Paladin in the opening hand will most likely win the game.

Some of included equipments aren't that strong and primarily exist in the deck to help draw into the more powerful equipments. The most important equipments ( aside are the ones that grant Hexproof and then depending the situation: Golem-Skin Gauntlets, Masterwork of Ingenuity, Basilisk Collar, Argentum Armor, Sword of the Animist, Trailblazer's Boots, Sword of Feast and Famine, Sword of Fire and Ice, and Darksteel Plate. You'll also want to have at least one equipment that grants Vigilance.

Flickering Ward provides excellent protection and can be returned and recast to draw a lot of cards. Don't forget how Aetherflux Reservoir math works and be sure to gain a lot of life.

Open the Vaults and Faith's Reward can help you recover from a board wipe. If Sram, Senior Edificer gets completely hated out, Heavenly Blademaster can top deck a win and Monastery Mentor can generate a lot of powerful tokens. Approach of the Second Sun can win games in a few turns if you have enough equipment to keep drawing. Save Comeuppance in case of emergency and with good timing it can used to essentially reverse a loss into a win.